

I recommend using a different ISP, try googling what backbone they use before investing anything. On 26 March 2013, Wargaming announced World of Tanks Blitz, a mobile MMO game centered around tank.

If I look at 'APAC' or whatever S Asia is, its full green bars and I can connect but all the stuff I have earned over the years is on the USA server. The company acquired Gas Powered Games on 14 February 2013. Im in USA, if I look at US, Europe or any others the server status bars are a single redf bar and I can never connect. Once this happens these ISPs have different types of algo at place to give priority to different types of packages(streaming service gets hit first I believe). Just re installed after not playing a couple years.

A lot of Indian subcontinent ISPs uses shared undersea cable and it has to do with them peaking their allocated bandwidth. Please refer to this handy time zone converter. Estimated maintenance time is 10 minutes. The central server of World of Tanks is rebooted every day at 10:30 (UTC). I believe the issue isn't particularly with WG but rather the location SG. Every week, the World of Tanks servers undergo their scheduled maintenance at 11:00 (UTC) for roughly 45 minutes on Monday and Thursdays. Ttracerouter doesn't work on Vodaphone most of the days, if it works on some day the packages are relayed through TATA comm(a different Indian backbone) to a german based ISP to Hongkong to SG. Now, this has been like this for 3 months.Īirtel : 120-180 (with intermittent package lose once a day or so) I have airtel as secondary sim and the ping is absolutely normal. Vodaphone, for example, has abysmal ping and package drop rate in my country. Here in India, it is heavily dependant on carriers. And now THIS? do you devs intentionally disable it so we can't show prove that lag come from wotblitz server? i'm losing my patience
